Quick Rules rundown
- Everyone starts with three dice - 1 green, 1 blue and 1 yellow. Roll these dice calculate the total on all the pips.
- One die for each player in the game is then drawn from the general supply bag. These dice are rolled. The player who's pip total was the lowest then selects one of the rolled general supply dice and moves it to their other rolled dice keeping the rolled result. Then the player with the next lowest pip total will select next and so on until all players have selected a die.
- Everyone simultaneously will mark a number onto their player mats based on each die colour and number. Note: You may choose to take a re-roll. If so, mark the leftmost spot on the top right of your player board. The first re-roll is a free action, the next two incur a penalty during end of game scoring. Your re-roll can be one die OR all the dice.
- Dice placement rules
- The number written equals the pips on the die face. This number can be written on any building that is the same colour as the die. Example: a green die with 4 pips on its face, a number 4 can be written on any green building.
- The spaces must be filled from the bottom up
- Each number above another number must be larger than the one below it. Example: If the bottom floor has a 1 then any number 2-6 can be written above. However if a floor has a 4 then only a 5 or 6 can be written above.
- If a building has more than one colour, each colour restarts from bottom to top. Example if a building has two floors of blue then three floors of green, when filling out the green it can start at 1 again because its a different colour than the floors below it.
3a. Check for bonus abilities
- Completing some buildings may trigger a delivery truck to one or more other buildings. Immediately follow the arrow(s) and each building the truck goes to you may add any number to those buildings once.
- Completing some buildings triggers an extra dice at the beginning of your turn. If so, mark the leftmost spot on the top left of your player board to indicate this. Now for all future turns you will draw an extra die (up to three extra total).
- As soon as you complete a building and take its bonus (if applicable), then draw a card from the deck. You may use your cards immediately or save them for future turns. Once a card is played and its bonus taken, the card is put in a discard pile beside the draw pile. If the card pile runs out, then reshuffle the discard pile. Card rules ignore other game rules.
4. Add all your dice to your personal bag.
5. Draw three new dice from your bag. Add any bonus dice you unlocked, Roll all these dice then start at step 2.
*Italics indicate not part of original concept. Changes made after play-testing.
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