Let's get some of my ideas down and follow me if you want to know, will I make...
Game Name: Legacy City
Stage of Design: Prototyping
- The first design I thought of was to make a Sim City style board game (I know, could I have picked a more complex idea). I have played several city building board games and have yet to find one that scratches my itch caused by my many years of playing City Builders on the computer. After writing out everything Sim City accomplishes as a game and brain storming it for several months, I came to the conclusion that there was too much Urban sprawl that would send me to Urbana. With too many moving parts that would become a chore and not fun as a board game, kinda like living in Suburbia. From this information I lifted out the parts I considered fun and I have a design concept for a city builder.
Game Mechanics: Tile Laying, Tile Upgrading and Player Negotiation
Game Name: Legacy City Roll and Write
Stage of Design: Playtesting
- As my first design though I decided it would be twice as clever to start with an easier game design style. Since Legacy city was near completion in design and I started making a prototype, it was easy to convert some of that game design into a roll and write. My design was influenced by one of the podcast episodes I listened to. On this episode the designer being interviewed said instead of making new mechanics, they just mash together some mechanics that usually are not in the same game. This gave me the idea to add bag building to my roll and write. If you are interested in this idea, the following blog posts will be covering the design and playtesting.
Game Mechanics: Dice Drafting, Bag Building, Paper and Pencil
Game Name: Ruperts Land
Stage of Design: Design
- This is the most ambitious of my designs, so I decided to make a couple of other games first before attempting this one. My goal with this game is to show the importance of the role of the indigenous peoples in the creation of Canada. I am Métis and I am proud of my indigenous background. While researching my family history I realized how much I didn't know. My goal for this game is to educate others through play and allow them to make some Discoveries about Canada's history.
Game Mechanics: Tile Laying, Relationship Builder, Intimate Legacy
Game Name: TBD
Stage of Design: Prototyping
- This will be my next game. This game focuses on the relationship the Indigenous people in Canada had with nature and their communities. This game with follow the daily life of the indigenous people and the way they lived within nature. I will highlight how they used everything from nature with very little waste, how they built oneself up through the community to become a leader all governed by the sacred teachings.
Game Mechanics: Deck Builder, Hand Management, Character Upgrading