Saturday, October 26, 2019

So... When is the game over and did I win?

The game runs for 12 rounds and it is over when there are no more dice in the approved blueprints bag (general supply)

Scoring
  • Each neighbourhood within your district has it's own modifiers for scoring. 
    • Example: 
    • D = 2   -each filled out space in a green building is worth 2 points
    • I  = -1  -each filled out space in a yellow building is worth -1 point
    • C = 1   -each filled out space in a blue building is worth 1 point
    • E = -2  -each filled out space in a red building is worth -2 points
  • Your total completed building earns you points based on how many you completed in your district. 
    • Number of completed buildings:
    • 1-3 =  3 additional points
    • 4-6 =  7 additional points
    • 8+  = 12 additional points
1. Tally each neighbourhood then add the totals together
2. Add additional point for your completed buildings
3. Subtract any Re-roll penalties you incurred

The winner is the one with the most points.  Tie breaker - the one with the most buildings. Otherwise good job on developing Legacy City!

There's a lot of dice, what do I do....

Set up

Player Set up

Give each player:

  • 1 dice bag
  • 1 district board
  • 1 pencil 
  • 3 dice (1 green, 1 blue, 1 yellow)


Game Set up

Shuffle the deck of cards and place in the middle of the table where all players can reach it.
Fill the approved blueprints bag, with the general supply dice.  For each player add to the approved blueprints bag:

  • 4 Green dice
  • 3 Blue dice
  • 2 Yellow dice
  • 2 Red dice
  • 1 White die

Nice Story. How do I play?


Quick Rules rundown
  1. Everyone starts with three dice - 1 green, 1 blue and 1 yellow. Roll these dice calculate the total on all the pips.
  2. One die for each player in the game is then drawn from the general supply bag. These dice are rolled.  The player who's pip total was the lowest then selects one of the rolled general supply dice and moves it to their other rolled dice keeping the rolled result.  Then the player with the next lowest pip total will select next and so on until all players have selected a die.
  3. Everyone simultaneously will mark a number onto their player mats based on each die colour and number.  Note: You may choose to take a re-roll. If so, mark the leftmost spot on the top right of your player board.  The first re-roll is a free action, the next two incur a penalty during end of game scoring. Your re-roll can be one die OR all the dice.
    •  Dice placement rules 
      • The number written equals the pips on the die face.  This number can be written on any building that is the same colour as the die.  Example: a green die with 4 pips on its face, a number 4 can be written on any green building.
      • The spaces must be filled from the bottom up
      • Each number above another number must be larger than the one below it. Example: If the bottom floor has a 1 then any number 2-6 can be written above. However if a floor has a 4 then only a 5 or 6 can be written above.
      • If a building has more than one colour, each colour restarts from bottom to top. Example if a building has two floors of blue then three floors of green, when filling out the green it can start at 1 again because its a different colour than the floors below it.
       3a. Check for bonus abilities
  • Completing some buildings may trigger a delivery truck to one or more other buildings. Immediately follow the arrow(s) and each building the truck goes to you may add any number to those buildings once.
  • Completing some buildings triggers an extra dice at the beginning of your turn. If so, mark the leftmost spot on the top left of your player board to indicate this.  Now for all future turns you will draw an extra die (up to three extra total).
  • As soon as you complete a building and take its bonus (if applicable), then draw a card from the deck. You may use your cards immediately or save them for future turns. Once a card is played and its bonus taken, the card is put in a discard pile beside the draw pile. If the card pile runs out, then reshuffle the discard pile. Card rules ignore other game rules.
       4. Add all your dice to your personal bag.
       5. Draw three new dice from your bag. Add any bonus dice you unlocked, Roll all these dice                   then start at step 2.

*Italics indicate not part of original concept. Changes made after play-testing.

Story behind the city


The Background Story....


The newly elected Mayor of the town of “Legacy”, Legaci Jones, made several extraordinary promises during her election campaign. All of her election promises revolved around the rapid growth of Legacy into a bustling city of excitement and economic prosperity. To fulfill these promises she realized she would need some help. Immediately she recruited several developers who shared her vision but have their own plans on how to accomplish them. 

That's where you come in. You play as one of the developers. You are assigned a district that you must develop as much as you can before the next election.  To show her appreciation for all the hard work you do, Legaci will grant you bonuses for each completed building and a few of those will provide a momentary addition of workers or materials.

So rally your workers, select your blueprints and get developing in ....

Legacy City Roll and Develop


Wednesday, October 23, 2019

My industry contributions so far...

What Have I Done...

Since I am just a baby in such a wonderful industry, I bet you would like to know how I have contributed to the Board Game industry so far.  Below is a list of accomplishments that I hope keep growing.


  1. My first foray into game design was making solo modes for some great games that did not have a solo mode included in the box.  The first solo mode I created was for Power Grid Deluxe: Europe/North America .  The second solo mode was for Eclipse. Both of these were created so I could learn/play the game when I could not get together with others.
  2. One of my major board game experiences so far was being involved in the play-testing of Tesla vs. Edison: Powering up expansion, which was headed up by JR Honeycutt (my name is in the rule book 😁).
  3. Recently I have had the absolute pleasure of being part of the Demo team for Asmodee Canada.  This opportunity allowed me to demo unreleased games by many beloved publishers. This all happened at SHUX 2018 and SHUX 2019.  This year I met Matt and Quinn from Shut up and Sit down (see pic below).  Also had a quick conversation with designer Isaac Vega.  Games I demoed in 2018 - Mesazooic (Jumbo Card Edition), Orbis and the River.  Games demoed in 2019 - Keyforge: Worlds Collide.
  4. I recently became a supporter of the Board Game Design Lab podcast. The topics and interviews that Gabe consistently puts out has given me so much inspiration and direction. He deserves it!
  5. I know its not much, but I have backed five projects on Kickstarter. They are: Town Center, Scoville, Scoville Labs, Terraforming Mars: Turmoil and the Dice Hospital expansions)


I look forward to meeting many more people in the industry and hopefully one day people will be looking for meetings with me. Stay tuned to find out (although it may take a while).

Sunday, October 20, 2019

Ideas in the Works

Let's get some of my ideas down and follow me if you want to know, will I make...

Game Name: Legacy City
Stage of Design: Prototyping

  • The first design I thought of was to make a Sim City style board game (I know, could I have picked a more complex idea).  I have played several city building board games and have yet to find one that scratches my itch caused by my many years of playing City Builders on the computer.  After writing out everything Sim City accomplishes as a game and brain storming it for several months, I came to the conclusion that there was too much Urban sprawl that would send me to Urbana. With too many moving parts that would become a chore and not fun as a board game, kinda like living in Suburbia. From this information I lifted out the parts I considered fun and I have a design concept for a city builder. 
Game Mechanics: Tile Laying, Tile Upgrading and Player Negotiation


Game Name: Legacy City Roll and Write
Stage of Design: Playtesting
  • As my first design though I decided it would be twice as clever to start with an easier game design style.  Since Legacy city was near completion in design and I started making a prototype, it was easy to convert some of that game design into a roll and write.  My design was influenced by one of the podcast episodes I listened to. On this episode the designer being interviewed said instead of making new mechanics, they just mash together some mechanics that usually are not in the same game.  This gave me the idea to add bag building to my roll and write.  If you are interested in this idea, the following blog posts will be covering the design and playtesting.
Game Mechanics: Dice Drafting, Bag Building, Paper and Pencil


Game Name: Ruperts Land
Stage of Design: Design
  • This is the most ambitious of my designs, so I decided to make a couple of other games first before attempting this one.  My goal with this game is to show the importance of the role of the indigenous peoples in the creation of Canada.  I am Métis and I am proud of my indigenous background.  While researching my family history I realized how much I didn't know.  My goal for this game is to educate others through play and allow them to make some Discoveries about Canada's history. 
Game Mechanics: Tile Laying, Relationship Builder, Intimate Legacy


Game Name: TBD
Stage of Design: Prototyping
  • This will be my next game.  This game focuses on the relationship the Indigenous people in Canada had with nature and their communities.  This game with follow the daily life of the indigenous people and the way they lived within nature. I will highlight how they used everything from nature with very little waste, how they built oneself up through the community to become a leader all governed by the sacred teachings.
Game Mechanics: Deck Builder, Hand Management, Character Upgrading

Monday, October 14, 2019

Prototype City

Did I go to far?

Attached is a picture of my first prototype.  I have a little experience with graphic design. I am old school and use Microsoft Publisher.

My Question is...for my first prototype is this too much?

My Reasoning
  1. I want people to have fun playing my prototype and a good graphic design helps accomplish that.
  2. If I hire an artist in the future, my vision will be easier to understand.
  3. I already have a working copy that will be easier to edit.
  4. This is one of several unique and balanced player mats.
Bonus 

For those of you who are following my blog, try guessing the rules of the game based on the attached picture (This will test my skills as a graphic designer).  My future posts will reveal how it is played using my initial rules.

HINT: This is a Roll and Write + Bag Builder